Everything Universe
Generates 3D models from text or images and rigs existing ones automatically, inside Blender, Maya, Unreal or Roblox Studio.
- Starting price
- Free tier; paid from $50 / month
- Free trial
- Free Individual tier for students and personal use
- Commercial use
- Yes, on the tier matching the company's revenue or funding
Overview
Everything Universe, formerly Anything World, is a 3D creation platform built around two products. Generate Anything turns a text or image prompt into a 3D model, covering humans and animals as well as cars, buildings and mythical creatures, and runs in the browser or through the vendor's Discord bots. Animate Anything takes a model that already exists, uploaded rather than generated, and returns a rig plus a set of animations drawn from a library the vendor puts at more than 2,000, so the rigging step happens without leaving the tool the model was made in: there are plugins for Blender, Maya, 3DS Max, Unreal Engine and Roblox Studio, with Unity listed as coming soon alongside a Unity SDK in the documentation. Both sides are reachable over a REST API: /text-to-3d and /image-to-3d for generation, /animate and /rig for processing, with status polled per model and an API key on every request. Uploads accept OBJ, GLB, GLTF, FBX and DAE meshes with MTL materials and the usual texture formats; processed models come back as FBX, GLB, DAE or GLTF, while a freshly generated model is GLB unless it is put through /animate. Plans are tiered by company revenue rather than by usage, with the free Individual tier aimed at students and personal projects.
Best for game and XR teams that need existing 3D models rigged and animated, not just generated.
The pitch here is not the mesh, it is everything that happens after it. Most of this category stops at geometry and leaves the rig to whoever opens the file next, so a tool that hands back a skeleton and a usable set of motions closes a step that normally costs a specialist an afternoon, and it closes it without anyone leaving the software the asset already lives in. That makes it read less like a rival to a text-to-3D generator and more like something to run alongside one. Two things to weigh before committing. The pricing ladder is keyed to what the company earns rather than to what it generates, which is generous at the bottom and a cliff in the middle: crossing a revenue line moves the bill without anything about the work changing. And the vendor is quiet on the qualities a technical artist would ask about first, saying nothing public about polygon budgets or topology, so the output has to be judged by trying it rather than by reading the page.
Key Facts
| Category | |
|---|---|
| Starting price | Free tier; paid from $50 / month Tiers are gated by company revenue or funding rather than by usage: Individual is free below $100K, Micro $50 below $200K, Pro $250 below $4M, Enterprise on request above that. |
| Free trial | Free Individual tier for students and personal use |
| Commercial use | Yes, on the tier matching the company's revenue or funding |
| Output | 3D models from text or image prompts, plus rigs and animations for uploaded models |
| API | Yes, a REST API for generation, rigging and animation |
Screenshots
Placeholders. They are replaced as soon as the vendor sends material, and both open the same short form.
Features
- What it makes
- 3D models from text or image prompts, and rigs plus animations for models that already exist
- Rigging and textures
- Auto-rigging with a library the vendor puts at over 2,000 animations; a separate endpoint rigs without generating animations
- Speed
- Rigging and animation are described as taking minutes
- Export and pipeline fit
- Plugins for Blender, Maya, 3DS Max, Unreal Engine and Roblox Studio, plus a browser app and Discord bots; exports FBX, GLB, DAE and GLTF, with GLB for generated models
- Commercial use
- Allowed on the tier matching company revenue or funding; the free Individual tier is for students and personal use below $100K
- API
- Yes, REST endpoints for text-to-3D, image-to-3D, rigging and animation, keyed per request
Integrations
- Blender
- Maya
- 3DS Max
- Unreal Engine
- Roblox Studio
- Unity
- Discord
Deployment and Support
- Deployment
-
- Cloud (SaaS)
- Browser-based
- Support
-
- Email helpdesk
- Community forum
- Onboarding
-
- Documentation and knowledge base
- Company size
-
- Freelancers
- Small and mid-sized
- Enterprise
Suitability
| Industry | Freelancers | Small and mid-sized | Enterprise |
|---|---|---|---|
| Agencies | Not stated | Not stated | Not stated |
| Architecture & Engineering | Not stated | Not stated | Not stated |
| Consulting | Not stated | Not stated | Not stated |
| Media & Creative | Stated as a fit | Stated as a fit | Stated as a fit |
| Technology | Stated as a fit | Stated as a fit | Stated as a fit |
The table combines the industries the vendor addresses with the company sizes the tool is aimed at. An empty cell means the combination is not stated, not that it is ruled out.
Pros and Cons
Strengths
- Rigging and animation run as plugins inside Blender, Maya, 3DS Max, Unreal and Roblox Studio
- Covers both generating a model and animating one that already exists
- Wide format support on upload: OBJ, GLB, GLTF, FBX and DAE
Limitations
- Pricing is gated by company revenue, so a growing studio changes tier without changing usage
- The Unity plugin for Animate Anything is still listed as coming soon
- The vendor publishes nothing on mesh detail or topology
Pricing
-
Individual
$0
For students and personal use, 1 seat. Requires revenue or funding under $100K in the last 12 months.
-
Micro
$50
Per month, for small and micro studios under $200K.
-
Pro
$250
Per month, for medium and larger studios under $4M.
-
Enterprise
Custom
Quoted by the vendor, for organisations over $4M in revenue or funding.
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