Marble
Generates whole 3D worlds from text, images, video or a coarse 3D layout.
- Starting price
- Free plan; paid from $20 / month
- Free trial
- Free plan with up to 4 world generations
- Commercial use
- Commercial rights from the Pro plan
Overview
Marble is the first product from World Labs, and it generates spatially consistent 3D worlds rather than single objects. A world can start from a text prompt, one or more images, a video or a 360 panorama, or from a coarse 3D layout blocked out in Chisel before anything is generated. Finished worlds can be expanded region by region or composed with other worlds into larger spaces, and exports cover Gaussian splats, GLB meshes and a panorama. Subscriptions run from a free plan to Max and are metered in credits.
Our take
This sits at the far end of the category from the object generators: the unit of work is a place you can walk through, so it suits previsualisation, virtual production and game environments more than it suits filling an asset library. The blocking-out step is what separates it from a pure prompt tool, because the layout is decided before the model fills anything in, and that is the difference between a world you asked for and one you got. Two things shape how it fits a paid pipeline. Commercial rights start at the third tier, so the cheaper plans are for learning rather than client work, and the good mesh is an hour-long job rather than something to iterate on, which pushes mesh export to the end of a project rather than the middle. If the target is a splat renderer rather than a mesh pipeline, that second point falls away.
Key Facts
| Category | |
|---|---|
| Starting price | Free plan; paid from $20 / month Plans are metered in monthly credits: 7,000 on Free, 20,000 on Standard, 40,000 on Pro and 120,000 on Max. From Standard up, top-ups start at $5 for 5,000 credits; API credits are sold separately. |
| Free trial | Free plan with up to 4 world generations |
| Commercial use | Commercial rights from the Pro plan |
| Output | Explorable 3D worlds as Gaussian splats, meshes or video |
| API | Yes |
Screenshots
Placeholders. They are replaced as soon as the vendor sends material, and both open the same short form.
Features
- What it makes
- Explorable 3D worlds as Gaussian splats, meshes or video
- Detail and topology
- Splats at about 2M or 500k; meshes at about 600k triangles textured, 1M vertex-coloured, plus a 100-200k collider mesh
- Rigging and textures
- No rigging or animation, the output is an environment rather than a character. Collider mesh export is included from the Standard plan, textured GLB export requires Pro
- Speed
- High-quality mesh export takes up to an hour, limited to 4 requests per hour
- Export and pipeline fit
- SPZ and PLY splats, GLB meshes, 360 panorama PNG; guides for Unreal Engine, Unity, Blender and Houdini
- Commercial use
- Commercial rights included from the Pro plan
- API
- Yes, credit-based World API at $1 per 1,250 credits
Integrations
- Unreal Engine
- Unity
- Blender
- Houdini
Deployment and Support
- Deployment
-
- Cloud (SaaS)
- Browser-based
- Support
-
- Email helpdesk
- Community forum
- Onboarding
-
- Documentation and knowledge base
- Company size
-
- Freelancers
- Small and mid-sized
- Enterprise
Suitability
| Industry | Freelancers | Small and mid-sized | Enterprise |
|---|---|---|---|
| Agencies | Not stated | Not stated | Not stated |
| Architecture & Engineering | Not stated | Not stated | Not stated |
| Consulting | Not stated | Not stated | Not stated |
| Media & Creative | Stated as a fit | Stated as a fit | Stated as a fit |
| Technology | Not stated | Not stated | Not stated |
The table combines the industries the vendor addresses with the company sizes the tool is aimed at. An empty cell means the combination is not stated, not that it is ruled out.
Pros and Cons
Strengths
- Generates navigable worlds rather than single objects
- Takes text, images, video, 360 panoramas or a coarse 3D layout as input
- Chisel blocks out world structure in 3D before generating
- Worlds can be expanded and composed into larger spaces
- Documented export routes into Unreal Engine, Unity, Blender and Houdini
Limitations
- Commercial rights only from the Pro plan upwards
- Free plan covers only four world generations
- High-quality mesh export takes up to an hour and is rate limited
- High-quality meshes can only be generated on worlds you own
Pricing
-
Free
$0
7,000 credits per month. Up to 4 world generations, from a text prompt, single image or 360 panorama.
-
Standard
$20
Per month, 20,000 credits. Up to 12 world generations, plus generation from multiple images, videos or 3D layouts, editing, exporting and community downloads.
-
Pro
$35
Per month, 40,000 credits. Up to 25 world generations, plus world expansion, high-quality textured mesh export and commercial rights.
-
Max
$95
Per month, 120,000 credits. Up to 75 world generations for high-volume production.
-
Enterprise
Not stated
Custom plans for large teams and organisations, arranged with the vendor.
Best For
Alternatives and Comparisons
What users say
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