Best for
Best for teams building explorable 3D environments for previsualisation, virtual production or games.
- Freelancers
- Small and mid-sized
- Enterprise
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AI 3D Modeling Comparison
At a glance
Best for
Best for teams building explorable 3D environments for previsualisation, virtual production or games.
Best for
Best for game developers and creators who want unlimited, parametric-controlled 3D asset generation.
Cataleo does not name a winner. Both statements come from the vendors themselves.
| Criterion | Marble | Sloyd |
|---|---|---|
| Starting price | Free plan; paid from $20 / month Plans are metered in monthly credits: 7,000 on Free, 20,000 on Standard, 40,000 on Pro and 120,000 on Max. From Standard up, top-ups start at $5 for 5,000 credits; API credits are sold separately. | lower value Free tier; paid from $15 / month The Guest tier is personal use only. Plus is $15 / month, or $12.50 billed annually. |
| Free trial | Free plan with up to 4 world generations | Free Guest tier (1 generation per day) |
| Commercial use | Commercial rights from the Pro plan | Paid tiers (Plus and Pro); the free Guest tier is personal use only |
| Output | Explorable 3D worlds as Gaussian splats, meshes or video | Game-ready 3D models from text, images or parametric templates |
| API | Yes | Yes |
| What it makes | Explorable 3D worlds as Gaussian splats, meshes or video | Game-ready 3D assets from text, images or customizable parametric templates |
| Detail and topology | Splats at about 2M or 500k; meshes at about 600k triangles textured, 1M vertex-coloured, plus a 100-200k collider mesh | Clean topology optimized for real-time engines, adjustable polygon counts and manifold geometry for 3D printing |
| Rigging and textures | No rigging or animation, the output is an environment rather than a character. Collider mesh export is included from the Standard plan, textured GLB export requires Pro | Auto-rigging, AI animation and retexturing with up to 4K textures |
| Speed | High-quality mesh export takes up to an hour, limited to 4 requests per hour | Real-time generation in seconds |
| Export and pipeline fit | SPZ and PLY splats, GLB meshes, 360 panorama PNG; guides for Unreal Engine, Unity, Blender and Houdini | FBX, GLB, OBJ, USD and USDZ export; plugins for Unity, Unreal, Godot, Maya and Blender |
| Deployment | Cloud (SaaS), Browser-based | Cloud (SaaS), Browser-based |
| Support | Email helpdesk, Community forum | Email helpdesk, Community forum |
| Onboarding | Documentation and knowledge base | Documentation and knowledge base |
| Company size | more entries Freelancers, Small and mid-sized, Enterprise | Freelancers, Small and mid-sized |
| Integrations | Unreal Engine, Unity, Blender, Houdini | more entries Unity, Unreal, Godot, Roblox Studio, Maya, Blender |
Adds a column to the table, from the tools in this category.
Row where the values differ The small markers point at the lower number, the longer list or the stated feature. They describe the data, they are not a verdict.
The short version
Every line is one datapoint from the table above, picked automatically. Nothing here is written text.
The trade-offs
Marble
Strengths
Limitations
Sloyd
Strengths
Limitations
Plans
Marble
Sloyd
What users say
Marble
No reviews yet. Nothing has been published here yet, and no score is shown. How a review is checked before it appears is described below.
Sloyd
No reviews yet. Nothing has been published here yet, and no score is shown. How a review is checked before it appears is described below.
Reviews are not published yet. The form on a tool's page works and reaches us, but nothing from it appears on this site, so no score here is based on a review. The rules below are the ones that will apply once reviews go live.
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Where this comes from
Marble https://marble.worldlabs.ai · no check date recorded yet
Sloyd https://www.sloyd.ai · no check date recorded yet
This table lists factual criteria taken from information the vendors publish themselves. For how we put it together, see the methodology.